I really like the game, though it started out pretty slow for me. The damage and time upgrades didn't seem to change much, but runs got a lot funner after getting special crates. Love the name too, it was an instant click for me :D
I tried it out. I think it looks good. I love to see Godot games automatically going fullscreen (finally).
The Controls section of the main menu is overreaching, because it'll force a layout on a controller, no matter how it's set. Putting the numbers 1-5 in the Control Pad column will not cause the game to keep its controls to itself.
Add more and different ways to break blocks, I loved the spark shot upgrade and hope there will be a gacha to unlock different weapons, more dopamine in gambling
Hello. Here's my personal opinion after playing for couple of minutes. I don't like the fact that I can see the exact position of crystals, it takes away from the dopamine hit of finding one randomly, this makes it little bit a chore. If I just dug around hoping for crystal then I'd like it more. The animations and stats presentation in between rounds should be snappier, it's needlessly slow. The game could use more juice overall - the animations and sounds of the projectiles and rock explosions to make it more satisfying experience. Hope that helps somehow. Wish you success in your endeavours.
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That was fun :) the beginning is a little slow but once you get bounces and sparks, you can clear the level for 90% consistently
I really like the game, though it started out pretty slow for me. The damage and time upgrades didn't seem to change much, but runs got a lot funner after getting special crates. Love the name too, it was an instant click for me :D
I tried it out. I think it looks good. I love to see Godot games automatically going fullscreen (finally).
The Controls section of the main menu is overreaching, because it'll force a layout on a controller, no matter how it's set. Putting the numbers 1-5 in the Control Pad column will not cause the game to keep its controls to itself.
Insanely good name!
haha, thanks a lot! It's great to hear that from the creator of a game I sunk dozens of hours in (Card Crawl)! 💖
Add more and different ways to break blocks, I loved the spark shot upgrade and hope there will be a gacha to unlock different weapons, more dopamine in gambling
Hello. Here's my personal opinion after playing for couple of minutes.
I don't like the fact that I can see the exact position of crystals, it takes away from the dopamine hit of finding one randomly, this makes it little bit a chore. If I just dug around hoping for crystal then I'd like it more. The animations and stats presentation in between rounds should be snappier, it's needlessly slow. The game could use more juice overall - the animations and sounds of the projectiles and rock explosions to make it more satisfying experience. Hope that helps somehow. Wish you success in your endeavours.
Thank you so much for your feedback! 🤗
Bug: Wrong rotation for 2 corner tile.
Fine, thank you. We'll fix it in the next update.